Animation Technical Artist in Santa Clara, CA at Volt

Date Posted: 6/4/2018

Job Snapshot

Job Description

Volt is looking for an Animation Technical Artist for arguably the largest technologically innovative company in the world. Submit your resume to be considered for this opportunity today!

Job Title: Animation Technical Artist

Location: Santa Clara Valley, CA

Job Summary

Do you have a passion for creating ambient, procedural animations? Do you love having your work showcased to millions of people? Do you enjoy making beautiful artwork that is also technical and efficient? If so, our client's consumer software team is looking for your help! We're seeking an enthusiastic engineer/artist for contract work. Help us design, implement, and optimize real-time procedural effects for an upcoming software release. It's a great opportunity to work with top designers and see your work used by millions of people.

Key Qualifications

* Ability to visualize, animate, and develop conceptual ideas

* Demonstrated experience coding procedural animations

* Experience creating serene, ambient animations

* Demonstrated experience with Metal, OpenGL, or similar GPU API

* Experience writing shaders (GLSL, HLSL, Metal shading language, etc.)

* Excellent communication skills

Description

We're looking to engage a short-term contractor to create ambient, procedural animations for a future software release. You will be working closely with designers and engineers to come up with ideas for animations, prototype them, and implement them using Metal or SceneKit. The ideal candidate is passionate about creating animations that: look great, feel smooth, and provide a "wow" factor that leaves audiences impressed. Relevant experience may include technical work on films, broadcast television, multimedia art installations, online shader galleries, or demo scene content. Ideal work experience would include cutting-edge techniques in real-world simulations (water/sky/cloud/etc.) and particle systems.

Responsibilities include:

* Brainstorming and designing new animation ideas collaboratively

* Prototyping new animations

* Implementing animations using Metal, SceneKit

* Profiling and optimizing animations Nice-to-haves

* Experience with physically-based real-world effects (e.g. water, sky, or cloud simulations)

* Experience with particle systems or generative algorithms

* Experience with SceneKit, Unity, Unreal, or other high-level 3D API

* Familiarity with computer graphics research (SIGGRAPH, GDC, etc.)

* Development experience with macOS or iOS (Xcode, Instruments, etc.)

* Deep knowledge of GPU architectures

* Artistic or design background

Hours: 8:00am to 5:00pm 

As a Volt employee, you can expect the highest level of support.  We have a long-standing tradition of developing lasting and mutually beneficial relationships with our employees.  Contact a Volt representative by applying to this posting online for immediate consideration. Submit your resume today! To learn more about Volt, please visit: http://www.volt.com and to see more of our job postings, please visit: http://jobs.volt.com

Volt is an Equal Opportunity Employer.

Pay Rate is based on experience.